How did the Remastered Edition come about?
Back in 2005 some friends and I who were big fans of Legend of the Five Rings wanted to give Legend of the Burning Sands a try, but the cards were already difficult to get a hold of. After a post on the AEG forums to gauge interest, a small group of us set out to create easy to print proxies and streamline some of the more difficult to parse mechanics. We went strong for about eight months and created a 400-ish card set culled from the full set we titled "Vale of Midnight." We had almost come to an agreement of card templates, but then life slowly happened to most of us, causing the project to stall.
The desire to revisit this project was something that was always on the back burner for me, but the timing was never right and the idea of a full remaster always felt too daunting. When Yahoo! shut down their groups a few years ago and I got an email giving me a last chance to archive our work, I decided that this was something that I had to make happen. I figured out a way to make the workflow manageable and got to work. In 2018, I posted my first rough draft of revised card layouts to the Legend of the Burning Sands forums on BoardGameGeek.com. The response I got was encouraging and overwhelmingly positive. With some help from a few people there, and one of the people from the old Yahoo group assisting in fixing the artwork, I dove into re-writing the rule book for the game and revising the card text to a more consistent template. The goal was now to preserve the game for future generations.